How does internet gaming influence society?
-Old ways of playing games.
Cards and Table Top
-New ways of playing games.
Video games over the internet
-How is this good for society?
Being able to play video games with people anywhere
Military Simulators
Better hand eye coordination
-How is this bad for society?
Some rather see people outside
-The profitable industry
Companies that host servers
Pro gamers and tournaments
Title:From Megs to Riches Source: Fortune Vol. 152, No. 11 Author: Roger Parloff Publication Date: Nov. 28, 2005 Page Number: 184+ Database: SIRS Researcher Computer games Electronic games industry Fantasy games Internet games Multiplayer online games
3 THINGS I DISCOVERED
People make a living selling Digital Products
People break the law for money
IGE (a company that does this) hired legal minds to fight any law suits
2 THINGS I FOUND INTERESTING
People actually make a living off of this
Sony may set up there own RMT
1 QUESTION
Why are people willing to spend real money for digital products?
Title:Violence, Games & Art Source: Technos Vol.9 No.1 Author: Thom Gillespie Publication Date: Spring 2000 Page Number: 17-21 Database: SIRS Researcher video games Mass media and children Mass media, Influence Violence in mass media
3 THINGS I DISCOVERED
Some people think that the stuff in video games, wheather being scenery or gore, is art
270,000,000 guns running freely through U.S.
The movie A Clockwork Orange was re-released for the first time in 25 years in British theaters. In 1975, just after the movie premiered, a street person was kicked to death by a 16 year old in the same manner as depicted in Stanley Kubrick's movie.
2 THINGS I FOUND INTERESTING
Not everyone thinks games are violent
Shooting games don't always make someone go on a shooting rampage
1 QUESTION
Why is this still a problem, there is a rating system in games like there is movies.
Title:Playing with Our Minds Source: Wilson Quarterly Vol. XXX, No. 3 Author: Chris Suellentrop Publication Date: Summer 2006 Page Number: 14-21 Database: SIRS Researcher Games Military education Video games Video games and children Video games, Social aspects Violence in computer games
3 THINGS I DISCOVERED
The army uses simulations for training
People who don't play video games usually misunderstand them
In 1972, Magnavox introduced Odyssey, which, like Higinbotham's game, was an adaptation of Ping-Pong that was the first home console for video gaming.
2 THINGS I FOUND INTERESTING
The army uses video games for training
Table tennis was the game of choice for early video-game creators.
1 QUESTION
If this is such an issue parents should watch what their kids are playing and buying.
Title:Marine Corps Recruiting Tactics Move into 21st Century with MySpace... Source: Marine Corps News Author: Terence L. Yancey Publication Date: Aug. 11, 2006 Page Number: n.p. Database: SIRS Government Reporter U.S. Marine Corps Internet, Military use
3 THINGS I DISCOVERED
The Marines use myspace.com to try to recruit
The Marine Corps has spent $112,000 on the MySpace.com advertising campaign
In 2004, recruiters from Recruiting Station Los Angeles, Culver City sub station, would get 25-30 contacts a month through Marines.com
2 THINGS I FOUND INTERESTING
The Marines waste money trying to recruit on the internet
MySpace.com link has led 50,000 people to Marines.com
1 QUESTION
Why does the military spend so much trying to recruit
COMPUTER games
ENTREPRENEURSHIP
INFORMAL sector (Economics)
INTERNET games
VIDEO games
NCSOFT Corp.
3 THINGS I DISCOVERED
NCsoft has since banned more than 200,000 players for buying and selling virtual goods, but the practice thrives.
200+ companies in the game, with total yearly revenue officially estimated at between $83 million and $415 million.
Most countries are still struggling to figure out how to enforce property rights online
2 THINGS I FOUND INTERESTING
Most countries are still struggling to figure out how to enforce property rights online
"Online-game worlds are becoming like the real world, and each country accepts the online world in its own way"
1 QUESTION
How will countries resolve this problem
Computer and Video Game Addiction
National Institute on Media and the Family http://www.mediafamily.org/facts/facts_gameaddiction.shtml
3 THINGS I DISCOVERED
Time away from the computer or game causes moodiness or withdrawal.
Both adults and children suffer from this
Like other addictions, the computer or video game has replaced friends and family as the source of a person's emotional life.
2 THINGS I FOUND INTERESTING
Both adults and children suffer
(Adult) Fantasy life on-line replaces emotional life with partner.
1 QUESTION
"Time away from the computer or game causes moodiness or withdrawal." Is this true? I don't think I am like that
How do video games and internet gaming influence society?
-None online video games.
Violence in society?
-New ways of playing games.
Video games over the internet
-How is this good for society?
Being able to play video games with people anywhere
Military Simulators
Better hand eye coordination
Friendships/Relationships
-How is this bad for society?
Some rather see people outside
Military Simulators
Addiction
Learning inappropriate things
-The profitable industry
Companies that host servers
Pro gamers and tournaments
People who sell digital items
SIRS
Librarians Internet Index
Internet Public Library
HomeworkNYC
How does internet gaming influence society?
-Old ways of playing games.
Cards and Table Top
-New ways of playing games.
Video games over the internet
-How is this good for society?
Being able to play video games with people anywhere
Military Simulators
Better hand eye coordination
-How is this bad for society?
Some rather see people outside
-The profitable industry
Companies that host servers
Pro gamers and tournaments
Title: From Megs to Riches
Source: Fortune Vol. 152, No. 11
Author: Roger Parloff
Publication Date: Nov. 28, 2005
Page Number: 184+
Database: SIRS Researcher
Computer games
Electronic games industry
Fantasy games
Internet games
Multiplayer online games
3 THINGS I DISCOVERED
People make a living selling Digital Products
People break the law for money
IGE (a company that does this) hired legal minds to fight any law suits
2 THINGS I FOUND INTERESTING
People actually make a living off of this
Sony may set up there own RMT
1 QUESTION
Why are people willing to spend real money for digital products?
Title: Violence, Games & Art
Source: Technos Vol.9 No.1
Author: Thom Gillespie
Publication Date: Spring 2000
Page Number: 17-21
Database: SIRS Researcher video games
Mass media and children
Mass media, Influence
Violence in mass media
3 THINGS I DISCOVERED
Some people think that the stuff in video games, wheather being scenery or gore, is art
270,000,000 guns running freely through U.S.
The movie A Clockwork Orange was re-released for the first time in 25 years in British theaters. In 1975, just after the movie premiered, a street person was kicked to death by a 16 year old in the same manner as depicted in Stanley Kubrick's movie.
2 THINGS I FOUND INTERESTING
Not everyone thinks games are violent
Shooting games don't always make someone go on a shooting rampage
1 QUESTION
Why is this still a problem, there is a rating system in games like there is movies.
Title: Playing with Our Minds
Source: Wilson Quarterly Vol. XXX, No. 3
Author: Chris Suellentrop
Publication Date: Summer 2006
Page Number: 14-21
Database: SIRS Researcher
Games
Military education
Video games
Video games and children
Video games, Social aspects
Violence in computer games
3 THINGS I DISCOVERED
The army uses simulations for training
People who don't play video games usually misunderstand them
In 1972, Magnavox introduced Odyssey, which, like Higinbotham's game, was an adaptation of Ping-Pong that was the first home console for video gaming.
2 THINGS I FOUND INTERESTING
The army uses video games for training
Table tennis was the game of choice for early video-game creators.
1 QUESTION
If this is such an issue parents should watch what their kids are playing and buying.
Title: Marine Corps Recruiting Tactics Move into 21st Century with MySpace...
Source: Marine Corps News
Author: Terence L. Yancey
Publication Date: Aug. 11, 2006
Page Number: n.p.
Database: SIRS Government Reporter
U.S. Marine Corps
Internet, Military use
3 THINGS I DISCOVERED
The Marines use myspace.com to try to recruit
The Marine Corps has spent $112,000 on the MySpace.com advertising campaign
In 2004, recruiters from Recruiting Station Los Angeles, Culver City sub station, would get 25-30 contacts a month through Marines.com
2 THINGS I FOUND INTERESTING
The Marines waste money trying to recruit on the internet
MySpace.com link has led 50,000 people to Marines.com
1 QUESTION
Why does the military spend so much trying to recruit
ENTREPRENEURSHIP
INFORMAL sector (Economics)
INTERNET games
VIDEO games
NCSOFT Corp.
NCsoft has since banned more than 200,000 players for buying and selling virtual goods, but the practice thrives.
200+ companies in the game, with total yearly revenue officially estimated at between $83 million and $415 million.
Most countries are still struggling to figure out how to enforce property rights online
2 THINGS I FOUND INTERESTING
Most countries are still struggling to figure out how to enforce property rights online
"Online-game worlds are becoming like the real world, and each country accepts the online world in its own way"
1 QUESTION
How will countries resolve this problem
Computer and Video Game Addiction
National Institute on Media and the Family
http://www.mediafamily.org/facts/facts_gameaddiction.shtml
3 THINGS I DISCOVERED
Time away from the computer or game causes moodiness or withdrawal.
Both adults and children suffer from this
Like other addictions, the computer or video game has replaced friends and family as the source of a person's emotional life.
2 THINGS I FOUND INTERESTING
Both adults and children suffer
(Adult) Fantasy life on-line replaces emotional life with partner.
1 QUESTION
"Time away from the computer or game causes moodiness or withdrawal." Is this true? I don't think I am like that
How do video games and internet gaming influence society?
-None online video games.
Violence in society?
-New ways of playing games.
Video games over the internet
-How is this good for society?
Being able to play video games with people anywhere
Military Simulators
Better hand eye coordination
Friendships/Relationships
-How is this bad for society?
Some rather see people outside
Military Simulators
Addiction
Learning inappropriate things
-The profitable industry
Companies that host servers
Pro gamers and tournaments
People who sell digital items
http://en.wikipedia.org/wiki/Video_games#Social_aspects
Social Aspects > Multiplayer
Social Aspects > Benefits
Social Aspects > Controversy
Sales
http://en.wikipedia.org/wiki/Video_game_controversy
Criticism related to psychology and children's social development
counter-arguments
http://en.wikipedia.org/wiki/Doom