TS+Internet+SER

TS Internet SER [|SIRS] [|Librarians Internet Index] [|Internet Public Library] [|HomeworkNYC]

How does internet gaming influence society? -Old ways of playing games. Cards and Table Top -New ways of playing games. Video games over the internet -How is this good for society? Being able to play video games with people anywhere Military Simulators Better hand eye coordination -How is this bad for society? Some rather see people outside -The profitable industry Companies that host servers Pro gamers and tournaments

[|Computer games] [|Electronic games industry] [|Fantasy games] [|Internet games] [|Multiplayer online games] 3 THINGS I DISCOVERED People make a living selling Digital Products People break the law for money IGE (a company that does this) hired legal minds to fight any law suits 2 THINGS I FOUND INTERESTING People actually make a living off of this Sony may set up there own RMT 1 QUESTION Why are people willing to spend real money for digital products?
 * Title:** [|From Megs to Riches]
 * Source:** Fortune Vol. 152, No. 11
 * Author:** Roger Parloff
 * Publication Date:** Nov. 28, 2005
 * Page Number:** 184+
 * Database:** SIRS Researcher

[|Mass media and children] [|Mass media, Influence] [|Violence in mass media] 3 THINGS I DISCOVERED Some people think that the stuff in video games, wheather being scenery or gore, is art 270,000,000 guns running freely through U.S. The movie //A Clockwork Orange// was re-released for the first time in 25 years in British theaters. In 1975, just after the movie premiered, a street person was kicked to death by a 16 year old in the same manner as depicted in Stanley Kubrick's movie. 2 THINGS I FOUND INTERESTING Not everyone thinks games are violent Shooting games don't always make someone go on a shooting rampage 1 QUESTION Why is this still a problem, there is a rating system in games like there is movies.
 * Title:** [|Violence, Games & Art]
 * Source:** Technos Vol.9 No.1
 * Author:** Thom Gillespie
 * Publication Date:** Spring 2000
 * Page Number:** 17-21
 * Database:** SIRS Researcher video games

[|Games] [|Military education] [|Video games] [|Video games and children] [|Video games, Social aspects] [|Violence in computer games] 3 THINGS I DISCOVERED The army uses simulations for training People who don't play video games usually misunderstand them In 1972, Magnavox introduced //Odyssey//, which, like Higinbotham's game, was an adaptation of Ping-Pong that was the first home console for video gaming. 2 THINGS I FOUND INTERESTING The army uses video games for training Table tennis was the game of choice for early video-game creators. 1 QUESTION If this is such an issue parents should watch what their kids are playing and buying.
 * Title:** [|Playing with Our Minds]
 * Source:** Wilson Quarterly Vol. XXX, No. 3
 * Author:** Chris Suellentrop
 * Publication Date:** Summer 2006
 * Page Number:** 14-21
 * Database:** SIRS Researcher

[|U.S. Marine Corps] [|Internet, Military use] 3 THINGS I DISCOVERED The Marines use myspace.com to try to recruit The Marine Corps has spent $112,000 on the MySpace.com advertising campaign In 2004, recruiters from Recruiting Station Los Angeles, Culver City sub station, would get 25-30 contacts a month through Marines.com 2 THINGS I FOUND INTERESTING The Marines waste money trying to recruit on the internet MySpace.com link has led 50,000 people to Marines.com 1 QUESTION Why does the military spend so much trying to recruit
 * Title:** [|Marine Corps Recruiting Tactics Move into 21st Century with MySpace...]
 * Source:** Marine Corps News
 * Author:** Terence L. Yancey
 * Publication Date:** Aug. 11, 2006
 * Page Number:** n.p.
 * Database:** SIRS Government Reporter

ENTREPRENEURSHIP INFORMAL sector (Economics) INTERNET games VIDEO games NCSOFT Corp. || 3 THINGS I DISCOVERED NCsoft has since banned more than 200,000 players for buying and selling virtual goods, but the practice thrives. 200+ companies in the game, with total yearly revenue officially estimated at between $83 million and $415 million. Most countries are still struggling to figure out how to enforce property rights online 2 THINGS I FOUND INTERESTING Most countries are still struggling to figure out how to enforce property rights online "Online-game worlds are becoming like the real world, and each country accepts the online world in its own way" 1 QUESTION How will countries resolve this problem
 * Title: || Gaming the Online Games. ||
 * Authors: || Russell, Mark ||
 * Source: || Newsweek; 10/18/2004, Vol. 144 Issue 16, pE32-E32, 1p, 2c ||
 * Document Type: || Article ||
 * Subject Terms: || COMPUTER games

National Institute on Media and the Family http://www.mediafamily.org/facts/facts_gameaddiction.shtml 3 THINGS I DISCOVERED Time away from the computer or game causes moodiness or withdrawal. Both adults and children suffer from this Like other addictions, the computer or video game has replaced friends and family as the source of a person's emotional life. 2 THINGS I FOUND INTERESTING Both adults and children suffer (Adult) Fantasy life on-line replaces emotional life with partner. 1 QUESTION "Time away from the computer or game causes moodiness or withdrawal." Is this true? I don't think I am like that
 * Computer and Video Game Addiction**

How do video games and internet gaming influence society?

-None online video games. Violence in society?

-New ways of playing games. Video games over the internet

-How is this good for society? Being able to play video games with people anywhere Military Simulators Better hand eye coordination Friendships/Relationships

-How is this bad for society? Some rather see people outside Military Simulators Addiction Learning inappropriate things

-The profitable industry Companies that host servers Pro gamers and tournaments People who sell digital items

http://en.wikipedia.org/wiki/Video_games#Social_aspects Social Aspects > Multiplayer Social Aspects > Benefits Social Aspects > Controversy Sales

http://en.wikipedia.org/wiki/Video_game_controversy Criticism related to psychology and children's social development counter-arguments

http://en.wikipedia.org/wiki/Doom